|Quick, find the vampires.|
Just as everyone is leaving, Belfry informs Jinx and Jeffery Lewis that the club will burn. Jinx and Jeffery enter the club and have look around to locate the vampires. Using the gifts of Auspex and Obfuscate, they locate two vampires within. Sheriff Heavenstade enters and tells one of the vampires to come with him. The vampires reveal their vampiric nature and threaten to kill the Sheriff. A fight breaks out and the two Masquerade breaking licks are quickly dispatched. Suddenly, a bomb explodes and seriously wounds several loyal Camarilla kindred, including the Seneschal. Everyone flees the burning and collapsing building, but the Brujah, whom Jinx thought was her protector, suddenly grabs her and punches her. Terrified and nearly unconscious, Jinx manages to Vanish From Mind's Eye. Then a Nosferatu appears out of Obfuscate and attacks the Brujah, causing him to flee. The Nosferatu gives chase.
Jinx is rescued from the burning wreckage by Morgan and Thorn. They return to the Elysium and search it for bombs, but find nothing. There is an argument about how the Sabbat knew they were coming and a few whispers and open accusations of a spy among them. Jinx calms everyone down, informing them that the interrogation of a Sabbat member was sloppy and that is most likely how they found out about the plan to attack the black rose.
|Belfry and Sir Teacup|
|Storyteller Note: I have no problem with Catholics.|
|Gunther: Keeper of Elysium|
|Trent Sparrow, Harpy?|
Trent decides to lift everyone's spirits by reciting some poetry and assists Gunther in doing the same. Belfry adds some as well, making sure Trent knew that Sir Teacup was displeased with him.
Jinx ends the evening by ordering the populace to give a vigilant eye on their territory and stop any Sabbat incursion.With the sun shortly rising, everyone retreats to their havens.
The next game is February 4th at the Orem, UT Dragon's Keep, 48 west 300 north, at 6pm. Join us and find out what it is to be a vampire.